Never pay to win
Free to play
Player owned economy
In the past, players have purchased skins and in-game items from NPCs (Non-Player Characters). These items were unable to be transferred from player to player and are often found abundantly in-game.
Big Time is leading the shift from stale game economies to player-owned economies, allowing players to produce, collect, trade, or lend scarce in-game items. Big Time returns this power to the players with a fully player-owned economy and scarcity built into every digital collectible. Whether you choose to gather resources, craft wearables, the options are endless.
Cosmetic digital collectibles are skins that can be applied to in-game weapons and armor to enhance their look in-game, as well as other cool cosmetic effects such as sounds, footprints, and particle effects.
Workshops are digital collectibles that are placed in your SPACE. They consist of Forges, Armories, and Time Wardens. Forges & Armories are used to craft and upgrade cosmetic weapon & armor digital collectible skins. Time Wardens are used to craft, recharge, and upgrade Hourglasses. Hourglasses are utility digital collectibles that must be equipped in-game to earn tokens.